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About

Hello, I'm Nate, a Technical Artist with a focus on rigging, currently pursuing my Bachelor’s degree in Game Art and Development at Southern New Hampshire University, with graduation expected in May 2025. I’m passionate about the bridge between art and tech, and love creating clean, functional rigs that help bring characters and creatures to life.

I’m a fast learner and a team player who thrives in collaborative, creative environments. Whether it’s building custom control rigs, troubleshooting deformation issues, or learning new tools, I’m always looking for ways to improve workflows and support the animation pipeline.

I have experience with industry-standard software, including ZBrush, Maya, Blender, TopoGun, Substance Painter, and Substance Designer, allowing me to adapt quickly to various pipelines and contribute to technical and artistic tasks.

My goal is to contribute to the development of immersive games by crafting technical solutions that empower both artists and animators.

Contact

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